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Harvard

Designing a Digital Escape Room Based on Educational Game Design Principles

2022  |  Designer & Researcher

Researched and designed an educational escape room that incorporated many principles from game design.​

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Design was conducted at the Harvard Graduate School of Education.

Project Objective

Incorporate principles of game design to create a new educational game.

Design Objective

Design a game that applies the stealth assessment pedagogy while engaging students.

STEALTH ASSESSMENTS

My project is a culmination of the learnings from class and how I apply key concepts to the design of an educational escape room.

 

Learn about the theoretical frameworks I applied, explore the game's features and elements that tie back to core learning concepts from class, and play a low-fidelity version of the game!

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For my project deliverable, I designed a website that captured the research, design process, and low-fidelity prototype.

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Visit my Project Website:

https://www.t545jonnielee.com/

WORKFLOWS

An initial architectural workflow map of the digital escape room game.

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As I iterated the design, the workflow changed quite a bit, ensuring I designed for the dynamic nature of user variance.

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USER TESTING

An important part of the design process was ensuring the game was properly tested and iterated before being published. I tested the prototype in three phases with a number of users.

EscapeRoomTesting.jpg

For more information, visit my Project Website:

https://www.t545jonnielee.com/

Research was conducted as part of the coursework for T545: Motivation and Engagement with Professor Chris Dede at the Harvard Graduate School of Education.

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