
Harvard
Designing a Digital Escape Room Based on Educational Game Design Principles
2022 | Designer & Researcher
Researched and designed an educational escape room that incorporated many principles from game design.​
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Design was conducted at the Harvard Graduate School of Education.
Project Objective
Incorporate principles of game design to create a new educational game.
Design Objective
Design a game that applies the stealth assessment pedagogy while engaging students.
STEALTH ASSESSMENTS
My project is a culmination of the learnings from class and how I apply key concepts to the design of an educational escape room.
Learn about the theoretical frameworks I applied, explore the game's features and elements that tie back to core learning concepts from class, and play a low-fidelity version of the game!
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For my project deliverable, I designed a website that captured the research, design process, and low-fidelity prototype.
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Visit my Project Website:
WORKFLOWS
An initial architectural workflow map of the digital escape room game.
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As I iterated the design, the workflow changed quite a bit, ensuring I designed for the dynamic nature of user variance.

USER TESTING
An important part of the design process was ensuring the game was properly tested and iterated before being published. I tested the prototype in three phases with a number of users.

For more information, visit my Project Website:
Research was conducted as part of the coursework for T545: Motivation and Engagement with Professor Chris Dede at the Harvard Graduate School of Education.