Product Design Leader & DEIB Advocate
I design inclusive and ethical technologies that reflect the diversity of the users who experience them.
I design meaningful product experiences, fuse design strategies with business objectives, and identify new market opportunities through user research. I'm highly motivated in building diverse teams that are inspired to create inclusive technologies for everyone.
I've worked for Fortune 500 companies, managed small businesses, and launched start-ups. From designing medical devices to mixed reality interfaces, I'm driven to design innovative product experiences and have fun doing it!
I currently lead a global multi-disciplinary design team at Lenovo working on tech's biggest challenges. I've launched more than 80 successful projects and have won several global design awards. Let's chat!
ThinkReality A3 Software
Led the team that designed the AR experience for the ThinkReality A3 (headset display & mobile companion app). Recognized with several global design awards including Time Magazine's Best Inventions of 2021!
Led the team responsible for human factors engineering and user research for the ThinkReality A3 which included ergonomics and usability specifications and robust user testing. Recognized with several product design awards.
ThinkSmart Hub 700
Designed a new collaboration software platform that included a user interface for large displays, a mobile and PC companion app, and a cloud-based console. Won Lenovo's first global software design award.
Designed Lenovo's first enterprise SaaS offering that manages meeting room devices and provides workplace telemetry via the Cloud Portal. Led the creation of a new Enterprise Design System.
Educational Escape Room
Researched and designed an educational escape room that utilized the stealth assessment framework. Review the empirical data and game design research, learn about my design process, and play a low-fidelity prototype of my game. The project is hosted on a separate website.
Developed at the MIT Media Lab, our project explored the intersection of tangible interfaces and remote human interactions with a focus on child-parent relationships. We designed a working prototype to demonstrate our research.